Tim Clapham’s site, HelloLuxx explains how to create TP (Thinking Particles) from dynamic collisions and adjust it for a Cloner Objects. (similar formula as above) Adding three more components, respectively: “Dynamics Body State”, “Iteration”, “Dynamics Body State” between the first node Object and the Dynamics Collision node to inject TP into the dynamic collision.
“In your Xpresso setup, output the Object from the Cloner Node, then link this into a Dynamics Body Node, you can then output the Count. This number corresponds to the number of clones in the cloner. Use this as the Iteration End value in an Iteration Node. Now you have an iterator which will iterate through all the clones.
You also need to link the Cloner Object Output into another Dynamics Body Node. In this second Dynamics Body Node you can link your Iterator Output into the Object Index, this will then link the iteration value to the index of the clone. In other words it will count through each clone and check the dynamics state.”
– Tim Clapham
Video and audio
C4d Broadcast Extension Kit; thanks to Motionworks
The video content includes a selection of 5 Artbeats HD clips (and 5 low resolution versions) and 35 Maxon custom clips. The audio content includes a 22 audio loops and 20 instrumental tracks ranging from Disco to News.
How to Render Cinema 4D – Better
– Options | Ray Depth: 6 (or 1)
– Options | Reflection Depth: 3 (or 1)
– Options | Shadow Depth: 6 (or 1)
– Options | Blurriness: [OFF]
– Output | Fame Rate 24
– Don’t use Ambient Occlusion & Global illumination (if not necessary, otherwise with low / medium settings)
Edit | Preferences
– Renderer | custom number of Threads: 10
– Picture viewer | memory usage: [90% of your ram]